Showing posts with label PWA. Show all posts
Showing posts with label PWA. Show all posts

Friday, June 10, 2016

They Ain’t Talkin’ ’Bout Wine

How do you make your characters’ dialogue sound realistic?

by Paul D. Marks

If you listen to two (or more) people talking you’ll hear that their conversation rambles all over the place. It bounces from one subject to another, there are pauses and ums and all kinds of distractions. This is conversation, not dialogue. Dialogue is not everyday conversation, but it needs to have the illusion that it is.

Your characters need to talk like real people, but at the same time their dialogue—your dialogue—needs to convey information, move the plot forward, possibly get out some exposition and either story or character background…….without being too obvious about it.


So how do you do this?

Listen to people around you. Their cadences. Intonation. Do they talk differently in a bar than a bookstore? On the East Coast than the West? And even if on the East Coast, don’t people from Maine talk differently from people in NYC or South Carolina? When we think of the East Coast, a lot of people think of New England, but the coast goes from Maine to the Florida Keys. How many different accents, ways of turning a phrase, slang, etc., do you think there are in just the states that border the Atlantic Ocean?

Even within a city there are different ways of talking. New York City has five boroughs. Is the accent and slang the same in each borough? Is it the same in Harlem and the East Side? Los Angeles is spread out over 503 square miles. Do you think the people from South Central talk the same as the people from the Valley—remember Valley Girls?

Make sure the way each character speaks is right for that character. Don’t have all your characters talk the same way. If all your characters speak with snappy lines and quick comebacks, how can you distinguish them from one another? I can understand having a couple characters that are smart and witty, but when every one of your characters is cracking one-liners, a reader might start to wonder if there’s something in the drinking water…  In other words, keep dialogue in line with character, don’t have a wallflower start talking like a sailor or a blowhard start speaking like Emily Post.

Don’t use too much jargon, maybe just enough to get the point across that the character works in a particular biz or is from a particular area or background. And don’t get carried away writing dialect. It’s hard to read. Focus on the way people phrase things. If the character’s from the South and has a drawl, don’t write everything out like it sounds, except sparingly to get an idea of the accent. Pop it in here or there, but mostly just say they talk with a drawl.

I once had a producer tell me to write dialogue in “ten word telegrams.” In screenplays most speeches should be short, not long soliloquys. Though ten words is a little too short much of the time (see the long speech from Sideways below). But you have more freedom in a novel, still you don’t want one speech running a page long.

Another thing that will help your dialogue stand out is to enrich it with subtext. For example, if you have two characters that are in a romantic relationship and they’re unhappy and thinking of breaking up, maybe a conversation about what restaurant to eat in can reveal more than just eating preferences. I particularly like this subtext/dialogue from the novel/movie Sideways. In that movie (which I highly recommend), Miles is a wine aficionado and frustrated writer—and very sensitive and prickly, as opposed to his wild and crazy-guy pal, Jack. Miles and Jack take a trip up to Santa Barbara wine country and Miles has some private time with Maya, a waitress he’s friendly with up there. They have a conversation about wine, but is that what it’s really about?


Maya (Virginia Madsen): You know, can I ask you a personal question, Miles?

Miles (Paul Giamatti): Sure.

Maya: Why are you so into Pinot? I mean, it's like a thing with you.

Miles: Uh, I don't know, I don't know. Um, it's a hard grape to grow, as you know. Right? It's uh, it's thin-skinned, temperamental, ripens early. It's, you know, it's not a survivor like Cabernet, which can just grow anywhere and uh, thrive even when it's neglected. No, Pinot needs constant care and attention. You know? And in fact it can only grow in these really specific, little, tucked away corners of the world. And, and only the most patient and nurturing of growers can do it, really. Only somebody who really takes the time to understand Pinot's potential can then coax it into its fullest expression. Then, I mean, oh its flavors, they're just the most haunting and brilliant and thrilling and subtle and... ancient on the planet.*


And though this example is from a movie it applies to novels as well.

Then, when you’re done read it out loud, preferably in front of or with another person. You really do hear things that you don’t see when you read in your head.

Finally, be true to yourself, because everyone has an opinion and opinions are a dime a dozen:  I once optioned a screenplay to a producer. He read it and loved it, especially the dialogue. He gave it to a director to read it. She hated the dialogue. Magically and overnight, he hated the dialogue too. Go figure. So, unless you’re getting paid, write it your way.

***

I want to congratulate all the Shamus Nominees! Especially Bob Levinson, whose story Dead Detective was published in Coast to Coast: Murder from Sea to Shining Sea, edited by Andrew McAleer and…..me. We’re very happy for Bob and Down & Out Books and also that the first Coast to Coast volume has been recognized. Volume 2, Coast to Coast: Private Eyes from Sea to Shining Sea is in process.


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*Directed by Alexander Payne. Screenplay by: Alexander Payne, Jim Taylor, based on a novel by Rex Pickett.

www.PaulDMarks.com


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Friday, January 17, 2014

Should Old Acquaintance Be Forgot?


Have you ever killed off a character you loved?

by Paul D. Marks

Before I respond to this week's question, I'd like to thank Sue Ann Jaffarian for recommending me to 7 Criminal Minds and I'd like to thank all the Criminal Minds for having me.

Let me introduce myself. I'm Paul D. Marks. My novel White Heat won a Shamus Award from the Private Eye Writers of America a few months ago for Best Indie PI Novel. And I've had thirty-plus short stories published in various magazines and anthologies, including some award winners. I write in a variety of styles, everything from noir and straight mystery to satire and even some mainstream fiction. And yes, it is true, I pulled a gun on two LAPD officers and I lived to tell about it. But I'm a lot more mellow these days... You can read more about it on my website (wwwPaulDMarks.com).

Paul D. Marks, MGM Backlot #2, European Street
In a previous life I was a "script doctor". But there's little glory in that and less screen credit. So both to be able to show my parents what I do and for my own ego, I started writing stories and novels. I also have the distinction, dubious though it might be, of having been the last person to film on the fabled MGM backlot before it bit the dust to make way for condos. According to Steven Bingen, one of the authors of the recent, well-received book MGM: Hollywood’s Greatest Backlot: “That 40 page chronological list I mentioned of films shot at the studio ends with his [Paul D. Marks’] name on it."   

Okay, have I ever killed off a character I loved?

Well, I've certainly wanted to kill off a lot of 'characters' I've come across in my life, but we're talking fiction here. The answer is yes, several times. Killing off a character that you like is never easy. We all love killing the bad guys, seeing them get their just desserts. But when you kill off a sympathetic character, a character that you and your readers like and, who is a good guy and good friend to your protagonist, well, that's another story. But sometimes you gotta do what you gotta do for the sake of the plot and the story and a dash of realism.

  Sleepy Lagoon sheet music d1
Gaby, a character in my short story Sleepy Lagoon Nocturne, set around the time of the Zoot Suit Riots during World War II, is missing. He's a friend of Bobby's, the story's main character. And someone who knows Bobby's deepest secrets. But knowing them, he is sympathetic to Bobby and a friend to him. So when he goes missing, Bobby wants to find out what happened. And it isn't pretty. And though Gaby meets an untimely end, I liked the character. So when I wrote The Blues Don't Care, a novel that "stars" Bobby in the main role, I resurrected Gaby to return in that story, which is set previous to the time of Sleepy Lagoon Nocturne. So, sometimes through the magic of fiction you can bring back a character that you like. (This novel is not yet available.)

My short story Free Fall starts off with the main character, Rick, free falling to his death from a high-rise apartment in L.A. So I'm not really giving anything away here. This was an interesting experiment for me as both the writer and reader know the main character, the narrator of the story, is dead from the beginning. As the ground comes screaming towards him and in those few seconds before hitting, we get his story. Having started this story off knowing my main character was going to die, I didn’t have time to become too attached to him, at least initially. But, as I wrote his backstory, I started to like him and empathize with him and I think that gave the story a little more depth and interest as we realize all the events that led up to him taking this ultimate final step.

Spoiler Alert -- Don't read this graph if you're planning to read White Heat: Probably the most heartrending death of a character both for whiteheat_pauldmarks me and my readers was the death of a dog in this novel. It's ironic because just a month or two before I got this question I read something that said you never kill a dog in a cozy. Well, this book is about as far from a cozy as you can get. Still, it was hard on my audience and I got a lot of feedback on that. Some people couldn't even read those parts. And it was hard for me to kill him off. But it did make people hate the bad guy even more -- after all, who kills a dog? I don't like the idea of hurting a dog anymore than anyone else. But you do what works for the plot. And in this case I thought it would jolt the reader into connecting with the characters in a more real way. Suddenly the bad guy is really evil and the hero more sympathetic. Is that manipulative -- maybe. But isn't all writing? Still, it hurt to write those scenes and you just feel it all well up inside you as you write. It was also hard on me because the real-life dog that the dog-character was based on was a dog I'd had as a kid. Luckily that rascally dog lived to a ripe old age. End of Spoiler.

Killing off the characters in the three cases that I mention above worked for each particular story. And you do what you have to do to make the story work. But that doesn't mean you don't regret it sometimes. In one particular screenplay of mine, that was optioned over and over but never produced, I kill off the main character's sidekick buddy. But I really liked that character and since it hasn't been produced, well, maybe it's not too late to save his ass.